Extends:
Modifiers:
Source code
SFDecos.SFPbox%%
{
bDestroyable=True
Health=75
EffectWhenDestroyed=Class'UnrealShare.ParticleBurst'
EffectWhenDamaged=Class'UnrealShare.Spark32'
ChunkType=Class'UnrealShare.WoodFragments'
ChunksNumber=10
ChunkScale=1.500000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.JSFPbox1'
bPushable=True
bStatic=False
Physics=PHYS_Falling
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFPbox'
CollisionRadius=26.000000
CollisionHeight=26.000000
}